Darksiders genisis12/14/2022 ![]() It starts gently enough, with one vendor and then another appearing in the hub space you return to between levels. I just wish the RPG pieces of Genesis weren't such a chore. But War and Strife are both plenty capable and feel different enough from one another to keep the action fresh as you level them up and unlock new abilities. Certain bosses and big threats are just easier to tackle with one vs. ![]() As you get into the tougher levels, capitalizing on their different combat styles becomes more of a situational concern. Each one feels and plays differently, and you'll find yourself switching back and forth in most fights to handle the different kinds of threats.ĭarksiders Genesis is not great, but not bad either.Ĭarving your way through armies of monsters using War and Strife's flashy abilities is plenty satisfying. War is a sword-swinging bruiser with a bladed boomerang, and Strife is a gun guy who also mixes it up in close quarters with double blades. You play as two of the four horse riders, War and Strife, and you can switch between them at will. You've got to constantly pay attention to the changing spaces in each level and look for points of interest that might hide something important. During the quieter moments, you use the various tools you collect to solve environmental puzzles that open up new paths or unlock hidden secrets. It moves fast, with a focus in combat on precision timing and mastering button combos. While it might look like Diablo, the feel and flow of the gameplay remains relatively true to earlier Darksiders games. The camera hangs high in the sky and moves with the action, on its own. The story divides up across 16 levels that you access from a hub location where there are vendors peddling various upgrades. At first glance, this new spin on Darksiders looks and feels like that classic Blizzard role-playing game, Diablo. The stuff you actually play, at least, fares better. I played all three of the previous games and genuinely like this ongoing story, but for most of Genesis I felt kind of lost. The voice acting is a notable high point, particularly during the handful of comic book-style cutscenes that spring up, but most of the plot points in Genesis are delivered via the slow crawl of back-and-forth text boxes. A lot of that has to do with the fact that most of the exposition comes from text on the screen. It's too bad, as story has always been a big focus in past Darksiders games. ![]() Unfortunately, the story Genesis has to tell left me wanting. Suffice to say, this new game plays a bit differently than all the rest. ![]() If you're familiar with the series, Genesis is a departure stylistically. Genesis, as the title implies, takes us way back to the roots of this story, before Earth even entered the picture. The three previous games tell the story of what happened after Earth as we know it came to an end (spoiler alert: It became a big, crumbling battlefield). Not great, but not bad.įor those who might be new to the Darksiders series, it's all about the eternal struggle between heaven and hell, as seen from the unique perspective of the horse riders of the apocalypse. Here's what I can say about Darksiders Genesis, the new game from Airship Syndicate: It's serviceable.
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